
Well, I started making my thesis project for about 4 months now, mainly working on preproduction stuff like concepts, script, etc, but now im moving towards the production part
http://shared.zanqdo.com/ZeroCartin/MainComp4.mov
There are some errors on that mov, but they have been fixed, so don't worry about em
And here's one of the characters I've been working on. This is Jinx, the nemesis character of my thesis. Mostly worked on the torso, head and hair, trying to get to a rendering style of the characters
Jinx Concept:
Ive been working on the rig on the characters, as well as some motion tests, the 2d animatic, voice acting as I told before, and now i can show u guys some stuff for comments and crits. Heres just a simple walk test (really rushed the animation) on Jinx. Im having a problem with the chain thingy, which i believed could best be resolved using the cgTkDynamic Chain script, but couldnt get it working right, since, i believe, this script need a "top" and "bottom" joint so it can work properly. If you see this animation, I tried making the script affect the front side of the chain, as well as the backside, but with no good results, since the middle of the chain needs to be linked somehow... still i have no idea on how to resolve this issue, so any feedback will be greatly appreciated. Also, having a bit of trouble with the collisions, soon to be fixed.
http://shared.zanqdo.com/ZeroCartin...nxWalk_rsmb.rar
Some silhouettes of the Unlocksmiths, more soon...
This is one of the concept scenes I'm gonna make for the animation.